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It is very often useful to find a Vector that points from one object in space to another.

For example, if we wanted to have a top-down 2D game where the player faces the mouse position, we would need to get the vector that points from the player to the world-space position of the mouse.

The answer is easier than you may think: we subtract positions in space to get the Vector.

// A vector that points from an origin position (Vector3) to the target position (Vector3).
Vector3 pointing = target - origin;

Find more practical examples from the “Vector Cookbook” section in the official Unity Manual.